Aug 06, 2009, 03:53 PM // 15:53
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#1
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Shroud of Silence
I'm not suggesting HOW it will be changed, that's not to me to decide. But it is quite useless. 10e, 3/4 cast (not bad really) and 30 recharge!
Not to mention you cannot cast spells for 15 seconds, and the puny 1...3 seconds of the foe not able to cast anything? Wow....that really hurts lol
It's an elite skill, it should have a good effect, not a low-end basic skill effect.
Anyone care to come up with a nice effect maybe?
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Aug 06, 2009, 03:59 PM // 15:59
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Evasion Twenty
I'm not suggesting HOW it will be changed, that's not to me to decide. But it is quite useless. 10e, 3/4 cast (not bad really) and 30 recharge!
Not to mention you cannot cast spells for 15 seconds, and the puny 1...3 seconds of the foe not able to cast anything? Wow....that really hurts lol
It's an elite skill, it should have a good effect, not a low-end basic skill effect.
Anyone care to come up with a nice effect maybe?
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It opens up a 1-3 second window. It's a button to make things easier for less skilled players.
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Aug 06, 2009, 04:59 PM // 16:59
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#3
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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and its nerfed for ovbious reasons
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Aug 06, 2009, 04:59 PM // 16:59
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#4
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Lion's Arch Merchant
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Quote:
Originally Posted by Coast
and its nerfed for ovbious reasons
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Sineptitude ownz!
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Aug 06, 2009, 06:46 PM // 18:46
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#5
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Yes but why kill it?
Why not make it so it isnt OP, but still use-able?
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Aug 06, 2009, 06:56 PM // 18:56
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#6
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Evasion Twenty
Yes but why kill it?
Why not make it so it isnt OP, but still use-able?
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It's hard to make a skill that stops people from casting spells not OP.
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Aug 06, 2009, 08:29 PM // 20:29
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#7
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Evasion Twenty
Yes but why kill it?
Why not make it so it isnt OP, but still use-able?
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Balancing a game with 9 skills is easier than balancing a game with 10 skills. Once an acceptable level of balance is achieved (at the rate support is going, it won't be) then bringing more skills into the game is acceptable. Is this concept really so foreign to people that this same question has to be asked over and over again?
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Aug 06, 2009, 08:44 PM // 20:44
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#8
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Ok, but 3 seconds isnt even funny, its just so low. It's not even use-able, not balanced, not OP, but so incredibly bad that its not even use-able in PvE, wich is where this skill should belong more than PvP, so whats the problem with making 2 different versions?
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Aug 06, 2009, 08:54 PM // 20:54
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#9
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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It's like a really really really really really bad version of blackout...
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Aug 06, 2009, 09:16 PM // 21:16
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#10
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Totally broken skill . Its a hex spell so it can be removed but you know cough cough "smitters boon" cough .
Lower recharge to 15 and 5 energy .... even so , black out is still better but at least is not a BS elite .
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Aug 06, 2009, 09:44 PM // 21:44
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Reducing the recharge isn't really going to make it much better. If you want it better, you'd have to increase the duration, which would make it overpowered. There are some skills that are better left dead than useful, from a balance perspective. This is one of them.
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Aug 06, 2009, 10:19 PM // 22:19
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#12
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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This is just one of those skills that screams bad design when you read it. There is no way to actually put this in without making everyone run it for lols imba.
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Aug 06, 2009, 10:33 PM // 22:33
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#13
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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It will need a functionality change, you can't adjust only the cast time/recharge/energy cost without making it imbalanced or underpowered.
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Aug 06, 2009, 10:43 PM // 22:43
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#14
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Peubert took my post, I was going to suggest a function change. Either that or make a PvP and PvE version. Atleast the PvP version can remain broken while some PvE'ers can actually use it.
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